
- BGG rating
- 6.8
KOREA 2005: The ROK Goes North
- 1–2 players
- 300 min
- Complexity 4.0/5
- 2004

1993
Rules assistance for Korea '95
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Korea '95 is a board game released in 1993 for 2 players and ages 12 and up. It was designed by Charles T. Kamps and its main mechanics are Hexagon Grid.
Korea '95 depicts the first month of war between North and South Korea during the mid- to late-1990's. 200 counters, 22 x 34 map, 12 pages of rules. First published in CounterAttack magazine No. 4 (March 1993). Game Scale: Turn: 2 days Hex: 7.5 miles / Units: Regiment to Corps Game Inventory: One 22" X 34" mapsheet One countersheet (200 1/2" counters) One 16 page rules booklet
Korea '95 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The catalogue lists Korea '95 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Korea '95 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Korea '95 belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Korea '95 are: Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Korea '95 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.