
- BGG rank
- BGG #16,993
- BGG rating
- 6.4
Singapore
- 2 players
- 120 min
- Complexity 2.4/5
- 1984

1980
Rules assistance for Hof Gap: The Nurnberg Pincer
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Hof Gap: The Nurnberg Pincer is a board game released in 1980 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Charles T. Kamps and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Hof Gap - The Nurnberg Pincer is one of several games in the Central Front Series published by SPI in the 1980s. Both the game and series depict the early days of World War III in West Germany. Combat is conducted at the company, battalion, and regiment level, with a map scale of 4 km per hex. The map covers the Hof Gap and includes the major West German city of Nurnberg. The Central Front series use a collection of mechanics, including "Operations Points" and "Friction Points", variable length game turns, and Zones of Control to simulate modern battlefield conditions. As with most modern warfare games, the series includes rules for airpower, air-mobile operations, and nuclear/chemical warfare. The game contains three scenarios. "Covering Force" covers the first 36 hours of combat in the Coburg, Kronach, Hof and Cheb Gaps, and is played on the eastern half of the Hof Gap game-map. "VII Corps" uses the entire game-map, treating the Meiningen approach as well as the action shown in "Covering Force" for the first four of the next war. "Seventh Army" allows the player to join the Hof Gap game-map with the Fifth Corps: The Soviet Breakthrough at Fulda game-map and other components of the "Fifth Corps" game in order to represent the entire US front in central West Germany
Hof Gap: The Nurnberg Pincer supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hof Gap: The Nurnberg Pincer is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hof Gap: The Nurnberg Pincer for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hof Gap: The Nurnberg Pincer has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hof Gap: The Nurnberg Pincer belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hof Gap: The Nurnberg Pincer are: Charles T. Kamps. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hof Gap: The Nurnberg Pincer as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.