
- BGG rank
- BGG #2,211
- BGG rating
- 7.7
The Civil War 1861-1865
- 1–2 players
- 120–1200 min
- Complexity 3.8/5
- 1983

1980
Rules assistance for Drive on Washington: The Battle of Monocacy Junction, July 9, 1864
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 is a board game released in 1980 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Thomas Hudson and its main mechanics are Hexagon Grid and Simulation.
Regimental-level game of the battle of Monocacy Junction during the American Civil War. Part of the Great Battles of the American Civil War series. Late war attempt by Confederate forces under Jubal Early to overcome Union defenders led by Lew Wallace who are defending the bridges leading to Washington. Each game turn represents 20 minutes of real time, and each hex is 125 yards from side to side. Each strength point is 100 men or 1 gun. 200 counters This is Volume 2 of the original SPI / TSR Great Battles of the American Civil War series.
Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 belongs to these categories: Wargame and American Civil War. Its main mechanics are Hexagon Grid and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 are: Thomas Hudson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Drive on Washington: The Battle of Monocacy Junction, July 9, 1864 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.