
- BGG rating
- 8.8
Mage Knight: Ultimate Edition
- 1–5 players
- 150 min
- Complexity 4.7/5
- 2018

Rules assistance for Dungeon Alliance: Adventure Pack II – War in the Deep
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Alliance: Adventure Pack II – War in the Deep is an expansion for Dungeon Alliance released in 2019 for 1–4 players, 60–180 minutes per game, and ages 12 and up. It was designed by Andrew Parks and its main mechanics are Hand Management, Tile Placement, and Grid Movement.
For centuries, the Subterranean Realms have supported an uneasy truce among the Empire of the Dark Elves, the Dominion of the Trolls, and the Kingdom of the Dwarves. Now some mysterious force has destroyed that truce, and open war has spilled into the lands above and below. Will your alliance discover a way to end the War in the Deep, or will you exploit the conflict to further your own ends? Each Adventure Pack includes approximately 40 - 60 cards, 1 - 3 punchboard sheets , and 1 rules booklet. Each Adventure Pack adds a new narrative story arc to the game, and each alliance can choose the ways in which it wishes to engage each particular story arc. These packs are a non-linear way to add story content over the course of an entire campaign (solo, cooperative, or competitive) and should keep the game challenging as the heroes spend Campaign Points between adventures.
Dungeon Alliance: Adventure Pack II – War in the Deep supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Alliance: Adventure Pack II – War in the Deep is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Alliance: Adventure Pack II – War in the Deep for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Alliance: Adventure Pack II – War in the Deep belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Hand Management, Tile Placement, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Alliance: Adventure Pack II – War in the Deep are: Andrew Parks. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Alliance: Adventure Pack II – War in the Deep as an expansion for Dungeon Alliance. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Alliance to use it. Check that your edition of Dungeon Alliance is compatible, as some expansions were revised between editions.