Dungeon Crusade: Book I – Genesis of Evil
BGG rank
BGG #7,909
BGG rating
7.9

Dungeon Crusade: Book I – Genesis of Evil

2020

Rules assistance for Dungeon Crusade: Book I – Genesis of Evil

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–12 players
  • 180–600 min
  • 14+
  • Complexity 3.1/5

For 1 player

Rules assistant for Dungeon Crusade: Book I – Genesis of Evil

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Crusade: Book I – Genesis of Evil is a board game released in 2020 for 1–12 players, 180–600 minutes per game, and ages 14 and up. It was designed by Rodger Deering and its main mechanics are Dice Rolling, Role Playing, and Cooperative Game.

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About the game

Welcome to the world of Avalon! Dungeon Crusade is a solo/co-operative, sandbox dungeon crawl. Inspired by the classic age of board games, role-playing games and video games, but fitted with new and fresh mechanics. In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve, but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure! 6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself... In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village. You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch. If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace, gamble some gold in the house of chance, visit a temple and pray for assistance and more! Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!

Questions and answers

Dungeon Crusade: Book I – Genesis of Evil supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.