
- BGG rank
- BGG #3,770
- BGG rating
- 8.6
League of Dungeoneers
- 1–4 players
- 90–180 min
- Complexity 4.2/5
- 2022

2020
Rules assistance for Dungeon Crusade: Book I – Genesis of Evil
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Crusade: Book I – Genesis of Evil is a board game released in 2020 for 1–12 players, 180–600 minutes per game, and ages 14 and up. It was designed by Rodger Deering and its main mechanics are Dice Rolling, Role Playing, and Cooperative Game.
Welcome to the world of Avalon! Dungeon Crusade is a solo/co-operative, sandbox dungeon crawl. Inspired by the classic age of board games, role-playing games and video games, but fitted with new and fresh mechanics. In Dungeon Crusade your party will enter an ancient dungeon located beneath a village to stem the tide of evil beleaguering the poor villagers. Each time you visit the dungeon you will have an over arching goal that you need to achieve, but you can also pick up side quests and even some odd jobs from the tavern to further modify your adventure! 6 stalwart Heroes are accompanied by their trusty fetch hound Albus. Each Hero has strengths and weakness' and it is up to you to decide if you will split the party to cover more ground or stick together in case a larger threat presents itself... In the dungeon you will encounter wandering monsters who move about the board. Beware! These monsters might turn into raiding monsters and make their way to village. You can mine for minerals to craft enhancements for your weapons. You can seek out and hunt down rare and legendary artifacts. You can send Albus back to the village to get a potion in a pinch. If your quest is successful then the village celebrates in your honor and throws you a grand feast and presents your party with gifts. You can shop around for new gear from the ever changing marketplace, gamble some gold in the house of chance, visit a temple and pray for assistance and more! Don't get too comfortable because evil never rests and you'll find yourself back in the dungeon facing tougher challenges but hopefully better armed!
Dungeon Crusade: Book I – Genesis of Evil supports 1–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Crusade: Book I – Genesis of Evil is 180–600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Crusade: Book I – Genesis of Evil for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Crusade: Book I – Genesis of Evil has a complexity rating of 3.1 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Crusade: Book I – Genesis of Evil belongs to these categories: Fantasy, Fighting, and Dice. Its main mechanics are Dice Rolling, Role Playing, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Crusade: Book I – Genesis of Evil are: Rodger Deering. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Crusade: Book I – Genesis of Evil as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.