En Pointe Toujours!: Combats pour Huguette 6
BGG rating
7.5

Expansion for En Pointe Toujours!

En Pointe Toujours!: Combats pour Huguette 6

1999

Rules assistance for En Pointe Toujours!: Combats pour Huguette 6

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 120 min
  • 12+
  • Complexity 2.3/5

Rules assistant for En Pointe Toujours!: Combats pour Huguette 6

What would you like to know?

Answers come from the official rulebook, with the page to check.

En Pointe Toujours!: Combats pour Huguette 6 is an expansion for En Pointe Toujours! released in 1999 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Luc Olivier and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

A tactical expansion to En Pointe Toujours !, game system originally published (in French) in Vae Victis magazine issue 16. This game, is a campaign during the long siege of Dien Bien Phu, during 5 nights, 1st to 6th April 1954. Fighting for the ancient "Anne-Marie 3", north to the vital runway, the French forces (I/2REI, III/13 DBLE and II/1 RCP) French Foreign Legion and Paratroopers, must hold the strongpoint, Huguette 6, night after night, against the Viet-Minh forces humans waves and artillery support. New counters and rules. A4 map.

Questions and answers

En Pointe Toujours!: Combats pour Huguette 6 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.