
- BGG rank
- BGG #2,495
- BGG rating
- 6.6
Inkognito
- 3–5 players
- 90 min
- Complexity 2.2/5
- 1988

1975
Rules assistance for Espias y confidentes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Espias y confidentes is a board game released in 1975 for 2–6 players and 45 minutes per game. Its main mechanics are Roll / Spin and Move.
Spanish game in early 70's. The players are spies what must travel through Europe looking for the keys to discover his own secret code. The first player that travel to Ginebra and correctly guess his own code, wins the game!. Juego español de la década de los 70. Los jugadores son espias que deben recorrer Europa consiguiendo de los confidentes las claves que les permitan descubrir su código secreto. El primer jugador que viaje a Ginebra y adivine su código correctamente, ¡será el ganador de la partida!
Espias y confidentes supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Espias y confidentes is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Espias y confidentes has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Espias y confidentes belongs to these categories: Deduction, Travel, and Spies / Secret Agents. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Espias y confidentes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.