EuroFront: War in Europe, 1939-45
BGG rating
7.1

Expansion for EastFront: The War in Russia, 1941-45

EuroFront: War in Europe, 1939-45

1995

Rules assistance for EuroFront: War in Europe, 1939-45

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 600 min
  • 12+
  • Complexity 3.7/5

Rules assistant for EuroFront: War in Europe, 1939-45

What would you like to know?

Answers come from the official rulebook, with the page to check.

EuroFront: War in Europe, 1939-45 is an expansion for EastFront: The War in Russia, 1941-45 released in 1995 for 2–6 players, 600 minutes per game, and ages 12 and up. It was designed by Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

EuroFront is a supplementary rules system that allows all of the Front games (EastFront: The War in Russia, 1941-45, WestFront: The War in Europe, 1943-45, MedFront: War in North Africa 1940-43 and possibly the VolgaFront: East of EastFront 1942-43 expansion) to be combined into one sprawling game that covers the entire European theater of WWII. Rules are provided to link all the games together seamlessly and add units for neutral and minor powers in Europe. Further, rules are provided so that simulate the political history and allow for the possibility that non-historical outcomes occur with respect to how minor powers react to the events of WWII. Part of the EuroFront series. This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.

Questions and answers

EuroFront: War in Europe, 1939-45 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.