
- BGG rank
- BGG #2,480
- BGG rating
- 7.6
Rommel in the Desert
- 2 players
- 180–480 min
- Complexity 3.4/5
- 1982

Rules assistance for EuroFront: War in Europe, 1939-45
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
EuroFront: War in Europe, 1939-45 is an expansion for EastFront: The War in Russia, 1941-45 released in 1995 for 2–6 players, 600 minutes per game, and ages 12 and up. It was designed by Craig Besinque and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
EuroFront is a supplementary rules system that allows all of the Front games (EastFront: The War in Russia, 1941-45, WestFront: The War in Europe, 1943-45, MedFront: War in North Africa 1940-43 and possibly the VolgaFront: East of EastFront 1942-43 expansion) to be combined into one sprawling game that covers the entire European theater of WWII. Rules are provided to link all the games together seamlessly and add units for neutral and minor powers in Europe. Further, rules are provided so that simulate the political history and allow for the possibility that non-historical outcomes occur with respect to how minor powers react to the events of WWII. Part of the EuroFront series. This title uses Columbia Games Block system. While there are variations in the rule sets, all of their games are based on the block system. Basically this means that rather than using the traditional counters to represent units on the map the game uses wooden blocks that stand upright with unit details only shown on one side. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is or its current strength. Second, having the blocks stand on end allows the possibility of rotating a block so the current strength is the top number. Although most war games have some type of mechanism that lets units take steps in their overall strength, counters normally have at most two steps because they only have two sides. Blocks, however, have four so you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding complex layers of bookkeeping, allowing interesting and relatively short sessions of play.
EuroFront: War in Europe, 1939-45 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for EuroFront: War in Europe, 1939-45 is 600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists EuroFront: War in Europe, 1939-45 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
EuroFront: War in Europe, 1939-45 has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
EuroFront: War in Europe, 1939-45 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of EuroFront: War in Europe, 1939-45 are: Craig Besinque. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists EuroFront: War in Europe, 1939-45 as an expansion for EastFront: The War in Russia, 1941-45. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need EastFront: The War in Russia, 1941-45 to use it. Check that your edition of EastFront: The War in Russia, 1941-45 is compatible, as some expansions were revised between editions.