
- BGG rank
- BGG #638
- BGG rating
- 7.7
Space Empires 4X
- 1–4 players
- 60–240 min
- Complexity 3.4/5
- 2011

Rules assistance for Fallschirmjager
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fallschirmjager is an expansion for Ambush! released in 1987 for 1 player, 240 minutes per game, and ages 14 and up. It was designed by Wayne C. Close and its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment.
(BGG User Summary:) "The days of lightening strikes from the sky are over for you. There will be no more large scale offensives in which you take part. The Allies have the initiative and they are racing across France. Your duty is clear. As elite troops your are expected to fill the gaps and slow down the tide. The army's depending on you, Germany's depending on you, and your very lives are depending on how well you can perform the task assigned to you. Load up, and move out..." Fallschirmjager is an expansion with alternate rules for Ambush! that allows for playing the original 8 missions from the German Fallschirmjager (Airborne) troops point of view. The rules contain information on how to substitute US units & counters for German ones, how to include German special weapons (Panzerfausts, Flamethrowers, etc.), and Victory Conditions for the modified missions. The following 8 modified mission briefings are included: Mission 1: Blutig St. Michaux Mission 2: Retreat through Chasoul Mission 3: Cold Morning in Belgium Mission 4: Fallschirmjager Mission 5: Fall Taschendieh Mission 6: Assault on Fortress Belgium Mission 7: To the Last Bullet Mission 8: Battle of the Ardennes Also included is a player aid sheet. This includes charts on German equipment/weapons cost, squad member cost, a special German weapons chart showing the ranges and kill ratios for flamethrowers, panzerbucshe, panzerfaust, explosives, mortars, and shaped charges. The player aid also includes a map of the conflict area and numbers corresponding to where each mission took place historically. This scenario/variant originally appeared in Battleplan Magazine (#2) May-June 1987. It was published by Diverse Talents, Inc. (also Fire & Movement and Space Gamer publisher).
Fallschirmjager supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fallschirmjager is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fallschirmjager for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fallschirmjager has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fallschirmjager belongs to these categories: Wargame, Exploration, and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fallschirmjager are: Wayne C. Close. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fallschirmjager as an expansion for Ambush!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ambush! to use it. Check that your edition of Ambush! is compatible, as some expansions were revised between editions.