
- BGG rank
- BGG #9,549
- BGG rating
- 7.8
Jeff Davis: The Confederacy at War
- 1 player
- 60–240 min
- Complexity 2.6/5
- 2019

Expansion for Field Commander: Robert E. Lee
2025
Rules assistance for Field Commander: Robert E. Lee – Expansion #1 Gettysburg Battle Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Field Commander: Robert E. Lee – Expansion #1 Gettysburg Battle Pack is an expansion for Field Commander: Robert E. Lee released in 2025 for 1 player. Its main mechanics are Area Movement, Dice Rolling, and Simulation.
An optional battle pack which includes five battles: First Shots Little Round Top Culp's Hill East Cavalry Field Pickett's Charge First Shots: Shortly after 7:30am on July 1, 1863, the first shots were fired at the commencement of the Battle of Gettysburg. This game covers the advance of Archer’s and Davis’ Brigades along the Chambersburg Pike into the 8th Illinois Cavalry. Scale: Company. Little Round Top: At the extreme left of the Union Left Flank, this position was vital. One of the most famous incidents of the American Civil War is portrayed in this game: the desperate downhill charge made by the 20th Maine to finally drive back the Confederate advance. Scale: Company. Culp’s Hill: After drawing away units to deal with Longstreet’s main attack, the Union defense of Culp’s Hill was weakened. This game focuses on the Confederate attack against a single brigade protected by hastily constructed defensive works. Can the Federal defenders hold on until reinforcements arrive? Scale: Regiment. East Cavalry Field: Stuart vs Custer! This battle recreates Custer leading the 7th Michigan in a counter-attack. Scale: Company. Pickett’s Charge: This battle covers the furthest advance made by the Confederate General Lewis Armistead on July 3 during Pickett’s Charge at a place that came to be known as “the angle”, referring to a bend in the wall Union soldiers sheltered behind. For a moment the Union line was broken, but Armistead was unable to turn the captured artillery back on the Federal forces and reinforcements quickly arrived, driving the Rebels back. Scale: Regiment. —description from the publisher
Field Commander: Robert E. Lee – Expansion #1 Gettysburg Battle Pack supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Field Commander: Robert E. Lee – Expansion #1 Gettysburg Battle Pack belongs to these categories: Wargame, Expansion for Base-game, and Civil War. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Field Commander: Robert E. Lee – Expansion #1 Gettysburg Battle Pack as an expansion for Field Commander: Robert E. Lee. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Field Commander: Robert E. Lee to use it. Check that your edition of Field Commander: Robert E. Lee is compatible, as some expansions were revised between editions.