
- BGG rating
- 9.0
Expansion for Disposable Heroes and Coffin For Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII
Fields of Battle: Without Fortune – Arnhem 1944
2009
Rules assistance for Fields of Battle: Without Fortune – Arnhem 1944
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 120 min
- 12+

Rules assistant for Fields of Battle: Without Fortune – Arnhem 1944
What would you like to know?
Answers come from the official rulebook, with the page to check.
Fields of Battle: Without Fortune – Arnhem 1944 is an expansion for Disposable Heroes and Coffin For Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII released in 2009 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Jayson Gardner and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
About the game
Fields of Battle: Without Fortune, Arnhem 1944 is a WW2 Scenario Book for DHCSB This is the 2nd installment in the scenario campaign series Fields of Battle. Without Fortune includes 20 platoon level/small unit skirmish scenarios, all centered in 1944 Arnhem and the British Paras. Disposable Heroes is needed for referenced information in this Scenario Book. Operation Market Garden devised by British Field Marshal Montgomery has been labeled as one of the most daring plans in the entirety of the Second World War. The plan called for use of some 34,600 Allied airborne infantry, the Market, to provide the blanket for armored forces, the Garden, to roll forward on as they advanced into Germany in what is known as the largest airborne battle in history. The First Allied Airborne Army under tactical command by General Browning was composed of British, American, and Polish troops who would be dropped ahead of the land based armored advance of British XXX Corps to secure key bridges along a route known as the Corridor through the Netherlands to the Rhine. General Brian Horrocks, the commander of XXX Corps likened the operation to threading a series of needles as each bridge is secured and passed with the last bridge being the most essential to it’s success. This last bridge was Arnhem and was tasked to the British 1st Airborne Division to hold for an estimated 48 hours till XXX Corps could link up with them. This was an operation that was more dependent on fortune than the men partaking it could imagine. —description from the publisher
Designers
Publishers
- Iron Ivan Games
Questions and answers
Fields of Battle: Without Fortune – Arnhem 1944 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fields of Battle: Without Fortune – Arnhem 1944 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fields of Battle: Without Fortune – Arnhem 1944 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fields of Battle: Without Fortune – Arnhem 1944 belongs to these categories: Wargame, Miniatures, and World War II. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fields of Battle: Without Fortune – Arnhem 1944 are: Jayson Gardner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fields of Battle: Without Fortune – Arnhem 1944 as an expansion for Disposable Heroes and Coffin For Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Disposable Heroes and Coffin For Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII to use it. Check that your edition of Disposable Heroes and Coffin For Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII is compatible, as some expansions were revised between editions.