Final Nine: Expansion Pack
BGG rating
7.5

Expansion for Final Nine: A Disc Golf Card Game

Final Nine: Expansion Pack

2025

Rules assistance for Final Nine: Expansion Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30 min
  • 10+

Rules assistant for Final Nine: Expansion Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

Final Nine: Expansion Pack is an expansion for Final Nine: A Disc Golf Card Game released in 2025 for 1–4 players, 30 minutes per game, and ages 10 and up. It was designed by Mathew T Adams and its main mechanics are Grid Movement.

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About the game

With the Expansion Pack, apply new SKILLS, avoid extra TROUBLE, and have more LUCK, on 2 unique 18 HOLE courses. The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS. The ACTION cards are specific for each course. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the ROLLING aspects of the course. Another category of DISC is introduced: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which helps to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course. Also included are 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you can choose a CHARACTER and a card side with varying abilities. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES. —description from the publisher

Mechanics

Publishers

  • Mnkymnd Games

Questions and answers

Final Nine: Expansion Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.