
- BGG rank
- BGG #716
- BGG rating
- 7.9
Blood Bowl: Living Rulebook
- 2 players
- 120 min
- Complexity 3.2/5
- 2004

Rules assistance for Final Nine: Expansion Pack
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Final Nine: Expansion Pack is an expansion for Final Nine: A Disc Golf Card Game released in 2025 for 1–4 players, 30 minutes per game, and ages 10 and up. It was designed by Mathew T Adams and its main mechanics are Grid Movement.
With the Expansion Pack, apply new SKILLS, avoid extra TROUBLE, and have more LUCK, on 2 unique 18 HOLE courses. The SUBURBAN course features ROADS, ROOFS, YARDS, and CLUMPS. The FOREST course features TIGHT LINES, SLOPES, CLUSTERS, and PONDS. The ACTION cards are specific for each course. The SKILLS, DEVIATIONS, CALLS, and LUCK on the SUBURBAN course are based on its SKIPPING nature. Meanwhile, the ACTION cards in the FOREST are based more on the ROLLING aspects of the course. Another category of DISC is introduced: FAIRWAY. The DISCS are Backhand and Forehand and tend to travel as far as MID-RANGE DISCS, but they are more understable than most DISCS. Some FAIRWAY can also fly diagonally, which helps to bypass obstacles like FORESTS, CLUSTERS, or CLUMPS. Additionally, all FAIRWAY DISCS in the EXPANSION PACK are resistant to the SKIPPING of the SUBURBAN course or the ROLLING of the FOREST course. Also included are 4 double-sided team CHARACTER cards along with matching MEEPLES. At the start of a round, you can choose a CHARACTER and a card side with varying abilities. Each CHARACTER has 2 abilities, one of which can be used once per 9 HOLES. —description from the publisher
Final Nine: Expansion Pack supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Final Nine: Expansion Pack is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Final Nine: Expansion Pack for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Final Nine: Expansion Pack belongs to these categories: Expansion for Base-game. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Final Nine: Expansion Pack are: Mathew T Adams. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Final Nine: Expansion Pack as an expansion for Final Nine: A Disc Golf Card Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Final Nine: A Disc Golf Card Game to use it. Check that your edition of Final Nine: A Disc Golf Card Game is compatible, as some expansions were revised between editions.