For Sale
BGG rank
BGG #357
BGG rating
7.3

For Sale

1997

Rules assistance for For Sale

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 30 min
  • 10+
  • Complexity 1.3/5

For 3 players

Rules assistant for For Sale

What would you like to know?

Answers come from the official rulebook, with the page to check.

For Sale is a board game released in 1997 for 3–6 players, 30 minutes per game, and ages 10 and up. It was designed by Stefan Dorra and its main mechanics are Hand Management, Auction / Bidding, and Auction: Turn Order Until Pass.

Expansions

Similar games

About the game

For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players. The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition). Rounding rule The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.

Designers

Publishers

  • Kaissa Chess & Games
  • Wargames Club Publishing
  • NeoTroy Games
  • HaKubia
  • Siam Board Games
  • Zito! Ώρα για παιχνίδι
  • F.X. Schmid
  • Ravensburger AG

Questions and answers

For Sale supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.