
- BGG rank
- BGG #11,084
- BGG rating
- 8.4
Gettysburg: July 1-3, 1863
- 2 players
- 120–600 min
- Complexity 2.2/5
- 2024

Rules assistance for Franklin: November 29-30, 1864
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
Franklin: November 29-30, 1864 is a board game released in 2024 for 1–2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control.
Franklin 1864 allows gamers to refight the historic battles of Spring Hill and Franklin, Tennessee in 1864, using the popular Civil War Brigade Battle Series of rules. Franklin 1864 is Volume V, following Antietam, Shiloh, The Seven Days Battles, and Gettysburg. The Battle of Spring Hill was a trap laid by Confederate General Hood in his drive on Nashville, trying to trap part of the Army of the Ohio under Union General Schofield. The historic battle did not go as Hood hoped with the Union forces escaping to Franklin relatively unscathed. The Battle of Franklin the following day, November 30, was a last ditch by Hood trying to catch the Union forces with their back to a river and the bridges damaged. A lack of time, artillery, and planning led to a vicious Confederate defeat with 14 Confederate generals killed and 55 regimental commanders. The battle was a close run affair for the amount of time involved a Union deployment mistake almost giving Hood the victory he so desparately sought. Fight each battle separately or combine to refight the 2 days together in a linked mini-campaign. Players will command either the Confederate or Union armies as they battle to destroy opposing forces and capture key terrain objectives to determine victory. —description from the publisher
Franklin: November 29-30, 1864 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Franklin: November 29-30, 1864 is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Franklin: November 29-30, 1864 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Franklin: November 29-30, 1864 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Franklin: November 29-30, 1864 belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Zone of Control. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Franklin: November 29-30, 1864 are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Franklin: November 29-30, 1864 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.