
- BGG rating
- 6.8
Scotland Rising: Falkirk
- 1–2 players
- 90 min
- Complexity 1.0/5
- 2014

2014
Rules assistance for Scotland Rising: Bannockburn 1314
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Scotland Rising: Bannockburn 1314 is a board game released in 2014 for 1–2 players, 90 minutes per game, and ages 10 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Action Points.
Scotland Rising, which is being released to honor the 700th Year Anniversary of the battle of Bannockburn, is a sharp fight that highlights the tactics of medieval battles on a crowded battlefield: Knights are powerful and hard to bring down; pikemen are best in massed formation; archers have ranged fire but must be protected; and ax men are vicious in a close fight. In the game, players take the command roles of Robert the Bruce and King Edward II to lead their armies toward old-fashioned victory — medieval style — by inflicting damage on their opponent to relieve the siege of Stirling Castle. Scotland Rising is the first title in Worthington Publishing's "PT-90" game series, a line of wargames that can be played in 90 minutes. The eight-page rulebook has only four pages of rules and four pages of play examples, designer notes, and historical background.
Scotland Rising: Bannockburn 1314 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Scotland Rising: Bannockburn 1314 is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Scotland Rising: Bannockburn 1314 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Scotland Rising: Bannockburn 1314 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Scotland Rising: Bannockburn 1314 belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Hexagon Grid, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Scotland Rising: Bannockburn 1314 are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Scotland Rising: Bannockburn 1314 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.