Full Thrust
BGG rank
BGG #4,963
BGG rating
7.4

Full Thrust

1992

Rules assistance for Full Thrust

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 120 min
  • 12+
  • Complexity 2.6/5

For 2 players

Rules assistant for Full Thrust

What would you like to know?

Answers come from the official rulebook, with the page to check.

Full Thrust is a board game released in 1992 for 2–6 players, 120 minutes per game, and ages 12 and up. It was designed by Jon M. Tuffley and its main mechanics are Variable Player Powers, Dice Rolling, and Simultaneous Action Selection.

Expansions

Similar games

About the game

From the Second Edition back cover: THE Tactical Starship Combat Rules! Simple, fast-play rules that can be used with any size of starfleet! Basic rules of play can be learned in just a few minutes! No referring to charts or tables required during play! This new edition gives you all the fun of the original plus much more: Many new optional rules Complete ship contsruction and costing rules Campaign rules and battle scenarios Fully photo-illustrated Background detail and expanded ship statistics Recommended Additions: More Thrust: The Full Thrust Supplement – very useful supplement for the game Related to: Dirtside II – sci-fi ground vehicle combat Stargrunt II – sci-fi ground infantry combat

Questions and answers

Full Thrust supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.