Gettysburg: High Tide of the Confederacy
BGG rank
BGG #16,567
BGG rating
7.5

Gettysburg: High Tide of the Confederacy

1982

Rules assistance for Gettysburg: High Tide of the Confederacy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 120–1080 min
  • 12+
  • Complexity 3.0/5

For 2 players

Rules assistant for Gettysburg: High Tide of the Confederacy

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Answers come from the official rulebook, with the page to check.

Gettysburg: High Tide of the Confederacy is a board game released in 1982 for 2–8 players, 120–1080 minutes per game, and ages 12 and up. It was designed by Peter Bertram and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

"Gettysburg: High Tide of the Confederacy" is a brigade-level wargame simulation of the American Civil War battle of Gettysburg, fought from July 1 to July 3, 1863, between Union and Confederate forces. The game is suitable for two to eight players. With two players, one takes on the role of General Robert E. Lee, commander of the Confederate Army of Northern Virginia, while the other player assumes the role of General George C. Meade, commander of the Union Army of the Potomac. With more players, each assumes command of one or more corps. According to the publisher, the game is most enjoyable with between four and six players. While not overly simple, the game is not complex, and experienced wargamers will have little difficulty with the mechanics of play. There are six scenarios, including a campaign scenario that simulates all three days of the battle. The publisher suggests that the four-turn "Assault on the Round Tops" scenario be played first in order to become familiar with the game turn sequence and the line-of-sight rules. Depending on the scenario selected, playing time is between 2 and 18 hours. Includes 390 counters (includes 1 blank counter).

Questions and answers

Gettysburg: High Tide of the Confederacy supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.