
- BGG rank
- BGG #6,728
- BGG rating
- 6.7
Jutland
- 2–10 players
- 60–360 min
- Complexity 2.9/5
- 1967

Expansion for Command Decision: Test of Battle
2014
Rules assistance for Great War East 1914: A Scenario Book For Command Decision – Test of Battle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War East 1914: A Scenario Book For Command Decision – Test of Battle is an expansion for Command Decision: Test of Battle released in 2014 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Jessee A. Scarborough and its main mechanics are Simulation and Scenario / Mission / Campaign Game.
Winston Churchill wrote a book about the eastern front of the Great War, The Unknown War. One-hundred years later, the events and drama of the Great War in the East are still largely unknown. This scenario book presents battles on the eastern front of the Great War during the campaigns of 1914. The ten scenarios focus on maneuver warfare; Austrian, German, and Russian divisional orders of battle are included. This supplement uses the CDTOB rules, but slightly modifies them to better represent the nature of ground combat in 1914. —description from the publisher
Great War East 1914: A Scenario Book For Command Decision – Test of Battle supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Great War East 1914: A Scenario Book For Command Decision – Test of Battle is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War East 1914: A Scenario Book For Command Decision – Test of Battle for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War East 1914: A Scenario Book For Command Decision – Test of Battle belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Simulation and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War East 1914: A Scenario Book For Command Decision – Test of Battle are: Jessee A. Scarborough. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War East 1914: A Scenario Book For Command Decision – Test of Battle as an expansion for Command Decision: Test of Battle. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command Decision: Test of Battle to use it. Check that your edition of Command Decision: Test of Battle is compatible, as some expansions were revised between editions.