Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943
BGG rating
8.0

Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943

2017

Rules assistance for Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 12+
  • Complexity 3.0/5

Rules assistant for Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943

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Answers come from the official rulebook, with the page to check.

Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943 is a board game expansion released in 2017 for 2–12 players and ages 12 and up. It was designed by Andrew Rolph and its main mechanics are Simulation and Scenario / Mission / Campaign Game.

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About the game

Grey Steel, Red Storm is a book of scenarios for wargamers set in the Soviet Union between June 1941 and June 1943 during World War Two. They are adaptable to a number of sets of rules currently available in which a stand represents a platoon such as Blitzkrieg Commander, Command Decision: TOB', A Fistful of Tows, Rapid fire and others, including those which wargamers may have written themselves. Each player will field around a regiment or brigade of troops in each scenario. Part One presents a brief overview of the war and some background information to the scenarios. This includes a terrain key, notes on ground scale, timescale, base sizes and some suggestions for additional optional rules. Part Two presents fifteen scenarios with an historical background and German and Soviet briefings covering the mission; the table layout; Orders of Battle; victory conditions; design notes and historical notes. —description from the publisher

Questions and answers

Grey Steel, Red Storm: Regimental Wargaming Scenarios in the Soviet Union 1941-1943 supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.