
- BGG rating
- 7.2
Gulf Strike: 2nd Edition Scenario Update
- 2 players
- 360 min
- Complexity 4.0/5
- 1988

1983
Rules assistance for Gulf Strike
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gulf Strike is a board game released in 1983 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Mark Herman and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
Gulf Strike was designed to be the state of the art in Land, Air, and Sea modern simulation. Since its original release, Gulf Strike has shown its ability to simulate the changing character of the Gulf Wars from the Iran-Iraq war to the Iraqi invasion of Kuwait and its potential aftermath. In fact the original 1983 edition correctly anticipated the type and character of units the United States would send to the region in the event of a crisis. Seven complete scenarios cover the recent history of the region, plus the current Desert Shield operation, and portray the multitude of alliances possible to counter threats arising in numerous quarters. Complete air, land, and sea orders of battle for several dozen nations allow you to fight each conflict to its unpredictable and often startling conclusion.
Gulf Strike supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gulf Strike is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gulf Strike for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gulf Strike has a complexity rating of 4.4 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gulf Strike belongs to these categories: Wargame, Political, and Modern Warfare. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gulf Strike are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gulf Strike as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.