Harpoon (Third Edition)
BGG rank
BGG #9,107
BGG rating
6.5

Harpoon (Third Edition)

1987

Rules assistance for Harpoon (Third Edition)

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 180 min
  • 12+
  • Complexity 4.0/5

For 2 players

Rules assistant for Harpoon (Third Edition)

What would you like to know?

Answers come from the official rulebook, with the page to check.

Harpoon (Third Edition) is a board game released in 1987 for 2 players, 180 minutes per game, and ages 12 and up. It was designed by Larry Bond and its main mechanics are Dice Rolling, Variable Set-up, and Secret Unit Deployment.

Expansions

Similar games

About the game

Harpoon simulates modern naval warfare. Its rules tell how ships and aircraft move, detect enemy contacts, and attack them. Weapons inflict realistic effects, and proper naval tactics produce accurate and believable results. The die-cut counters included in the game make it possible to take this game home and start playing. Tom Clancy's books Hunt for Red October and Red Storm Rising used Harpoon as a source. (The game was not based on the books.) To quote from the Author's Note in Red Storm Rising "(Harpoon)...served as a primary source for The Hunt for Red October" and "... a macro-wargame or campaign game which, using the" Harpoon system, would fight out a new Battle of the North Atlantic. I thought this was fascinating and we began talking about building a book around the idea...'. Larry Bond is given co-copyright to Red Storm Rising.

Questions and answers

Harpoon (Third Edition) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.