
- BGG rank
- BGG #3,535
- BGG rating
- 7.1
Dreamblade
- 2 players
- 60 min
- Complexity 2.7/5
- 2006

Rules assistance for Hecatomb: Last Hallow's Eve
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hecatomb: Last Hallow's Eve is an expansion for Hecatomb released in 2005 for 2–4 players, 30 minutes per game, and ages 15 and up. It was designed by Mike Elliott and its main mechanics are Card Play Conflict Resolution.
Released on October 28, 2005, this expansion added 144 cards to the base Hecatomb collectible card game, using the same themes from the base set. The base game description via the Wizards of the Coast website: In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough power to destroy the world. After a world is destroyed, the Endbringers travel through dimensional portals to other, parallel worlds where the contest begins again. Hecatomb's unusual stacking mechanic gives the game a three-dimensional feel. Five-sided Hecatomb cards depict a variety of horrid creatures, from terrible beasts and demons to crazed shamans. Cards feature four clear edges, with scores for power and abilities on the fifth edge. Players can create frightening creature hybrids called Abominations by stacking cards on top of each other. Each Abomination combines the powers and special abilities of all the creatures used to assemble it. The clear edges allow players to see the total power scores and abilities of up to 5 cards stacked together. Hecatomb was discontinued as of 5/24/2006.
Hecatomb: Last Hallow's Eve supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hecatomb: Last Hallow's Eve is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hecatomb: Last Hallow's Eve for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hecatomb: Last Hallow's Eve belongs to these categories: Card Game, Horror, and Collectible Components. Its main mechanics are Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hecatomb: Last Hallow's Eve are: Mike Elliott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hecatomb: Last Hallow's Eve as an expansion for Hecatomb. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hecatomb to use it. Check that your edition of Hecatomb is compatible, as some expansions were revised between editions.