
- BGG rank
- BGG #9,107
- BGG rating
- 6.5
Harpoon (Third Edition)
- 2 players
- 180 min
- Complexity 4.0/5
- 1987

Expansion for Fear God & Dread Nought
Rules assistance for High Seas Fleet: The First World War at Sea
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Seas Fleet: The First World War at Sea is an expansion for Fear God & Dread Nought 360 minutes per game and ages 12 and up. It was designed by Larry Bond and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.
Subtitle: "Data Annexes: Ships & Aircraft August 1914 - November 1918". (from Clash of Arms:) This annex booklet provides the statistics for all the ships, aricraft, and weapons used in the scearios in High Seas Fleet. We've also tried to cover most of the other major and minor naval weapons used in the Great War, so that the players will be able to create their own scenarios using the information here. In addition to the data tables in Annexes A through F, Annex J lists all the formulas used to calculate a ships damaged points, armor rating, and other game-related values. Players can use this Annex to add other ships to the system.
The listed playing time for High Seas Fleet: The First World War at Sea is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Seas Fleet: The First World War at Sea for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Seas Fleet: The First World War at Sea has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
High Seas Fleet: The First World War at Sea belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Seas Fleet: The First World War at Sea are: Larry Bond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Seas Fleet: The First World War at Sea as an expansion for Fear God & Dread Nought. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fear God & Dread Nought to use it. Check that your edition of Fear God & Dread Nought is compatible, as some expansions were revised between editions.