
- BGG rank
- BGG #15,468
- BGG rating
- 7.2
The Kaiser's War: World War I, 1918-19
- 1–2 players
- 240 min
- Complexity 2.7/5
- 2010

2014
Rules assistance for Hindenburg's War: Decision in the Trenches, 1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hindenburg's War: Decision in the Trenches, 1918 is a board game released in 2014 for 1–2 players. It was designed by Ty Bomba and its main mechanics are Dice Rolling and Hexagon Grid.
Hindenburg’s War: Decision in the Trenches, 1918 (HW) is a strategic-level, two-player wargame of low complexity that covers the fighting on World War I’s western front during that final year of the war, from the start of the first German offensive on 21 March through Armistice Day on 11 November. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. Each hex on the map represents 9.31 miles (15 km) when measured from side to opposite side. Each full turn of play, other than the first and last, represents half-a-month. Every combat unit in the game represents one division of infantry or one brigade of tanks. Components: Two 22" x 34" map & 456 counters.
Hindenburg's War: Decision in the Trenches, 1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Hindenburg's War: Decision in the Trenches, 1918 has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hindenburg's War: Decision in the Trenches, 1918 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hindenburg's War: Decision in the Trenches, 1918 are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hindenburg's War: Decision in the Trenches, 1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.