Hindenburg's War: Decision in the Trenches, 1918
BGG rank
BGG #19,028
BGG rating
7.3

Hindenburg's War: Decision in the Trenches, 1918

2014

Rules assistance for Hindenburg's War: Decision in the Trenches, 1918

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • Complexity 3.0/5

Rules assistant for Hindenburg's War: Decision in the Trenches, 1918

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hindenburg's War: Decision in the Trenches, 1918 is a board game released in 2014 for 1–2 players. It was designed by Ty Bomba and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

Hindenburg’s War: Decision in the Trenches, 1918 (HW) is a strategic-level, two-player wargame of low complexity that covers the fighting on World War I’s western front during that final year of the war, from the start of the first German offensive on 21 March through Armistice Day on 11 November. The game’s sub-systems are crafted to present a supreme-commander’s-eye-view of the war: it is therefore almost fully strategic in its perspective, with only the most pastel of operational undertones added to enhance historical tone and texture. Each hex on the map represents 9.31 miles (15 km) when measured from side to opposite side. Each full turn of play, other than the first and last, represents half-a-month. Every combat unit in the game represents one division of infantry or one brigade of tanks. Components: Two 22" x 34" map & 456 counters.

Designers

Publishers

  • Decision Games (I)

Questions and answers

Hindenburg's War: Decision in the Trenches, 1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.