Hold the Line: Highland Charge
BGG rating
7.4

Expansion for Hold the Line

Hold the Line: Highland Charge

2013

Rules assistance for Hold the Line: Highland Charge

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 90 min
  • 10+
  • Complexity 2.2/5

Rules assistant for Hold the Line: Highland Charge

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hold the Line: Highland Charge is an expansion for Hold the Line released in 2013 for 1–2 players, 90 minutes per game, and ages 10 and up. It was designed by Sean Chick and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.

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About the game

HOLD THE LINE now looks at one of the most fabled conflicts in history, the Jacobite rebellions, in HIGHLAND CHARGE. These uprisings were, as of 2013, the last battles fought on British soil. Featured here are four battles from the fearsome contest: Sheriffmuir, Prestonpans, Falkirk, and Culloden. Worthington is also offering the Killiecrankie scenario free to download. The game closely aligns with the Hold the Line system, but includes rules for Highland charges, Scottish militia, and of course the feared Highland clan units. James II lost his throne in 1689, but he and his supporters did not give the fight to reclaim his rights and titles. From 1689 to 1745 no less than four major Jacobite rebellions broke out in the Scottish highlands, often with limited aid from France and Spain. The battles were the last hurrah for a dying way of war. The Highlanders relied on assault tactics, in particular the feared Highland charge. The Loyalists, made up of British regulars and Scottish militia, used the linear tactics of the day, including volley fire, artillery barrages, and bayonets. For a time the Highlanders seemed to be tactically superior until the shattering defeat at Culloden, a battle that proved the ultimate superiority of musket and artillery fire over the claymore. As the Jacobites can you reclaim the throne for the Stuart dynasty? As the Loyalists can you protect the Hanoverian succession and deal a final death blow to absolutism in Britain? Across the way the bagpipes can be heard. The clans have mustered, the sound of cannon deafens, men shout commands, smoke fills the air. You must HOLD THE LINE!

Questions and answers

Hold the Line: Highland Charge supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.