
- BGG rank
- BGG #14,136
- BGG rating
- 7.7
The Russo-Japanese War: Dawn of the Rising Sun
- 1–2 players
- 360 min
- Complexity 4.1/5
- 2004

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955
2013
Rules assistance for Home Fleet: The Royal Navy in World War II (2012 Standard)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Home Fleet: The Royal Navy in World War II (2012 Standard) is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 2013 for 2–8 players and ages 12 and up. It was designed by Larry Bond and its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation.
Home Fleet’s 140 pages contain the many warships and military aircraft of the Royal and Commonwealth Navies from the Second World War. Almost every Command at Sea product published by Clash of Arms has included British and Commonwealth ships fighting all over the world. Listings for the various ship and planes and weapons were published as needed in each supplement, but now the information on these forces has been gathered into one volume for Command at Sea players. In addition to what has been published before, many new types of ships and planes have been added including hypothetical systems. More than making the information compatible with Command At Sea 4th edition, the data is now in the same format and uses the same standards as Dawn of the Battleship, Fear God & Dread Nought, and Harpoon,the other core games in the Admiralty Trilogy. Home Fleet has been updated to use the 2012 Standard, an improved formula used to calculate a ship’s damage points. Please make sure that all ships on both sides in a scenario are using either the older 2006 Standard, or the new 2012 Standard. —description from the publisher
Home Fleet: The Royal Navy in World War II (2012 Standard) supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Home Fleet: The Royal Navy in World War II (2012 Standard) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Home Fleet: The Royal Navy in World War II (2012 Standard) has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Home Fleet: The Royal Navy in World War II (2012 Standard) belongs to these categories: Wargame, Miniatures, and Nautical. Its main mechanics are Dice Rolling, Simultaneous Action Selection, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Home Fleet: The Royal Navy in World War II (2012 Standard) are: Larry Bond. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Home Fleet: The Royal Navy in World War II (2012 Standard) as an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Command at Sea: 4th Edition – War at Sea 1926-1955 to use it. Check that your edition of Command at Sea: 4th Edition – War at Sea 1926-1955 is compatible, as some expansions were revised between editions.