
- BGG rank
- BGG #10,713
- BGG rating
- 7.6
Hold the Line: Frederick's War
- 1–2 players
- 60 min
- Complexity 1.9/5
- 2013

Rules assistance for Horse & Musket VI: Sunset of an Era
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Horse & Musket VI: Sunset of an Era is an expansion for Horse & Musket: Dawn of an Era released in 2023 for 1–2 players and 30–60 minutes per game. It was designed by Sean Chick and its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid.
With the final defeat of Napoléon Bonaparte, a new conservative era of anti-liberal and anti-republican politics began in Europe. It was a false dawn for the forces of reaction. In the Americas, Spain’s empire evaporated in a series of rebellions. The defeat of the republicans led to a renewal in great power struggles, such as the Crimean War, and nationalist and expansionist wars. The middle of the century saw the unification of Italy and Germany through warfare. America, wracked by division over slavery, politics, and economics, was ripped apart by a civil war that ended in the reunification of the nation. The great changes in government and ideology were matched by a shift towards industrialized war. By the 1850s railroads, telegraphs, and photographs were changing the face of battle. The smoothbore flintlock was replaced by the rifled musket, which was in turn replaced with repeating rifles. The era of linear combat, the basic tactics of western warfare for thousands of years, now gave way to a looser form of warfare, where technology was as important as training and generals. It was the end of an era. The battles included are... Ayacucho - December 9, 1824 – “If from Romulus, Rome; from Bolívar, it is Bolivia.” The Alamo - March 6, 1836 – “What are the lives of soldiers, than so many chickens?” Mudki - December 18, 1845 – Opening Battle of the First Anglo-Sikh War Buena Vista - February 23, 1847 – “Tell him to give ‘em hell!” Cerro Gordo - April 17-18, 1847 – “Mexico no longer has an army.” Novara - March 22, 1849 – The Abdication of Charles Albert I Balaclava - October 25, 1854 – “There, my lord, is your enemy! There are your guns!” Inkerman - November 5, 1854 – “I tell you, we gave ‘em a hell of a towelling.” Second Sevastopol - September 8, 1855 – “I’m here, and I shall stay here.” Solferino - June 24, 1859 – The Birth of the Red Cross Volturno - October 1, 1860 – “Victory all along the Line!” First Bull Run - July 21, 1861 – “There is Jackson standing like a stone wall.” Second Bull Run - August 28-30, 1862 – The Confederacy at Flood Tide Antietam - September 17, 1862 – The Bloodiest Day of the American Civil War Irish Bend - April 14, 1863 – “Grover had stopped just short of the prize.” Rangiriri - November 20, 1863 – Death Knell of the Kīngitanga Movement Lookout Mountain - November 24, 1863 – “It is all poetry.” Missionary Ridge - November 25, 1863 – “When those fellows get started all hell can’t stop them.” First Petersburg - June 15-18, 1864 – “You cannot strike a full blow with a wounded hand.” Peach Tree Creek - July 20, 1864 – Hood Takes Command Cedar Creek - October 19, 1864 – “God DAMN you, don’t cheer me!” Selma - April 2, 1865 – “Go in boys, give them hell, we have the city...” First Tuyutí - May 24, 1866 – The South American Waterloo Königgrätz - July 3, 1866 – Königgrätzer Marsch —description of the publisher
Horse & Musket VI: Sunset of an Era supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Horse & Musket VI: Sunset of an Era is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Horse & Musket VI: Sunset of an Era has a complexity rating of 3.5 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Horse & Musket VI: Sunset of an Era belongs to these categories: Wargame, Expansion for Base-game, and Post-Napoleonic. Its main mechanics are Dice Rolling, Modular Board, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Horse & Musket VI: Sunset of an Era are: Sean Chick. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Horse & Musket VI: Sunset of an Era as an expansion for Horse & Musket: Dawn of an Era. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Horse & Musket: Dawn of an Era to use it. Check that your edition of Horse & Musket: Dawn of an Era is compatible, as some expansions were revised between editions.