
- BGG rank
- BGG #9,266
- BGG rating
- 7.2
Pacific Tide: The United States Versus Japan, 1941-45
- 1–2 players
- 120–240 min
- Complexity 2.1/5
- 2019

2022
Rules assistance for Imperial Tide: The Great War 1914-1918
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Imperial Tide: The Great War 1914-1918 is a board game released in 2022 for 1–2 players, 180–240 minutes per game, and ages 14 and up. It was designed by Gregory M. Smith and its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement.
Imperial Tide is a 2-player strategic level war game covering the entire Great War in just one evening. It is based on the "Pacific Tide" game system and features card-driven mechanics and a simple system that allows for multiple decisions by both players. Players will control Army/Naval Groups represented by strength points for maneuver and control of map areas. The game also includes a "bot" for solitaire play. —description from the publisher
Imperial Tide: The Great War 1914-1918 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Imperial Tide: The Great War 1914-1918 is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Imperial Tide: The Great War 1914-1918 for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Imperial Tide: The Great War 1914-1918 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Imperial Tide: The Great War 1914-1918 belongs to these categories: Wargame and World War I. Its main mechanics are Area Movement, Dice Rolling, and Point to Point Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Imperial Tide: The Great War 1914-1918 are: Gregory M. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Imperial Tide: The Great War 1914-1918 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.