Intercept: The Electronic Search and Destroy Game
BGG rank
BGG #27,157
BGG rating
5.4

Intercept: The Electronic Search and Destroy Game

1978

Rules assistance for Intercept: The Electronic Search and Destroy Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 8+
  • Complexity 1.0/5

Rules assistant for Intercept: The Electronic Search and Destroy Game

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Intercept: The Electronic Search and Destroy Game is a board game released in 1978 for 2 players, 30 minutes per game, and ages 8 and up. Its main mechanics are Grid Movement and Secret Unit Deployment.

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About the game

One person takes the role of the attack pilot, who is attempting to sneak past the opponent's surface-to-air missile sites, by maneuvering secretly across the tracking grid, to attack the opponent's airfield. The other person must use logic to pin point the attacker's position, fire his missiles, and attempt to score a direct hit. Lights and sounds indicate radar warnings, the launch of air missiles, and signal a direct hit.

Questions and answers

Intercept: The Electronic Search and Destroy Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.