Korea: The Fight Across the 38th
BGG rank
BGG #17,991
BGG rating
7.4

Korea: The Fight Across the 38th

2025

Rules assistance for Korea: The Fight Across the 38th

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–180 min
  • 14+
  • Complexity 2.0/5

For 1 player

Rules assistant for Korea: The Fight Across the 38th

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Answers come from the official rulebook, with the page to check.

Korea: The Fight Across the 38th is a board game released in 2025 for 1–2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Trevor Bender and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

On June 25, 1950, the North Korean People's Army advanced in force across the 38th parallel. Its mission: the forcible reunification of the Korean peninsula. Trevor Bender's Korea: The Fight Across the 38th recreates the opening salvos of the Korean War. It is the third volume of the C3i Combined Arms Series, after Battle for Kursk: The Tigers are Burning, 1943 and Desert Victory: North Africa, 1940-1942. The series rules have been adapted to capture the ebb-and-flow of operations as well as the rugged terrain and the logistical challenges faced by each side. Korea: The Fight Across the 38th is featured in C3i magazine nr. 38, which also includes: The Siege of Cadiz 1625, a solitaire design by Daniel Hernández Iniesta Battle for Moscow, a re-issue of Frank Chadwick's classic Game scale Units: Division Map: 1 hex = 25 miles Turns: One month Playing Time: 2 to 3 hours —description from the publisher

Questions and answers

Korea: The Fight Across the 38th supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.