
- BGG rank
- BGG #17,175
- BGG rating
- 7.5
Nagashino 1575 & Shizugatake 1583
- 2 players
- 120–240 min
- Complexity 2.8/5
- 2022

2022
Rules assistance for La guerre d'indépendance de Bretagne (1487-1491)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
La guerre d'indépendance de Bretagne (1487-1491) is a board game released in 2022 for 2 players, 120–180 minutes per game, and ages 15 and up. It was designed by Philippe Hardy and its main mechanics are Area Movement and Action / Event.
The Brittany War of Independence 1487-91 simulates the conflict between the Kingdom of France and the Duchy of Brittany. The war ended with the defeat of the Britons and the marriage of the Duchess Anne to the King of France Charles VIII, sealing the annexation of the Duchy to the kingdom. This game is part of the Gold and Steel series which allows the campaigns of the late 15th and early 16th centuries to be played on a strategic and tactical scale. A combatant counter represents respectively 1,500 to 2,000 pedestrians and 750 to 1,000 riders on the front and half on the back. One artillery counter represents a hundred guns - of all types and calibers. The game is played over 13 turns corresponding to a season (spring, summer, autumn), the winter turn is not played. The game puts the French camp in opposition to the Breton camp between which the great Breton lords evolve between betrayal and loyalty; Laval, Rieux Rohan. This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map. All fighters of this period, such as knights, mercenaries (English bowmen, Gascon crossbowmen, German lansquenets and Swiss pikes), bowmen, billmen, pikes, early arquebusier, country militia, etc., fight on a tactical map featuring a typical XVth century battleground The ambience of that period is added with tactical chits played during the combat rounds (cannon battery, charge, cut and thrust, dismounted knights, ditch, fence, harassment shots, raining arrows) and events such as rain, no fight or betrayal, no wing deployment. The complete sequence of a turn: I/ Kingdom of France 1) Reinforcement, replacement 2) strategic move 3) attrition phase 4) combat phase (battles & sieges) II/ Duchy of Brittany Same sequence III/ Diplomatic phase Check for victory 5 of the Gold & Steel series
La guerre d'indépendance de Bretagne (1487-1491) supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for La guerre d'indépendance de Bretagne (1487-1491) is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists La guerre d'indépendance de Bretagne (1487-1491) for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
La guerre d'indépendance de Bretagne (1487-1491) has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
La guerre d'indépendance de Bretagne (1487-1491) belongs to these categories: Wargame, Medieval, and Renaissance. Its main mechanics are Area Movement and Action / Event. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of La guerre d'indépendance de Bretagne (1487-1491) are: Philippe Hardy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists La guerre d'indépendance de Bretagne (1487-1491) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.