
- BGG rank
- BGG #5,449
- BGG rating
- 7.0
Sixth Fleet: Modern Naval Combat in the Mediterranean
- 2 players
- 360–1200 min
- Complexity 3.3/5
- 1985

1989
Rules assistance for Light Division
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Light Division is a board game released in 1989 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Joseph M. Balkoski and Austin Bay and its main mechanics are Hexagon Grid.
The near future. After years of simmering, the Middle East has exploded into conflict. Tian closes the Strait of Hormuz. choking off the West's vital oil supply. In 1980 Carter couldn't invade Iran and rescue the hostages because the Walker spy ring enabled the Soviets to mass on the border waiting to invoke an old treaty promising mutual support. Carter's Christmas Scpise never happened. President Bush is not an hampered, and immediately sends in the 29th Light Division to take the Strait, hold it, and wait for reinforcements. • Can the Light Division stop the Iranian Revolutionary Guard? • Will Gorbachev's Red Army invoke the mutual support treaty and come to the aid of their 'friends"? • And, finally, will the 82nd Airborne get to the Strait in time? Light Division is an advanced game, for two players, depicting a hypothetical conflict in the near future. CONTENTS: 1 32 page rule book 1 full color map 400 die cut counters 1 ten sided die 1 plastic tray Players: 2 Playing Time: 3-6 hours (from the back of the box) Operational game of modern combat in Middle-East Gulf area, with the U.S. Rapid Deployment Force attempting to secure the Strait of Hormuz following its closure by Iran. The scale is one day per turn and one mile per hex. Units are battalions and some Iranian regiments. There are five scenarios, including a 'come-as-you-are" U.S. incursion, a more carefully prepared operation, and two levels of Soviet intervention. (from BGG user)
Light Division supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Light Division is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Light Division for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Light Division has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Light Division belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Light Division are: Joseph M. Balkoski and Austin Bay. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Light Division as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.