
- BGG rank
- BGG #10,101
- BGG rating
- 6.8
Devil's Den
- 2 players
- 360 min
- Complexity 3.2/5
- 1980

1979
Rules assistance for Little Round Top: The South's Best Chance at Gettysburg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Little Round Top: The South's Best Chance at Gettysburg is a board game released in 1979 for 2 players, 150 minutes per game, and ages 12 and up. It was designed by Leonard Millman and David G. Martin and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The battle of Gettysburg was a huge struggle that locked armies of the North and South in three July days of bitter warfare which turned the tide of the Civil War against the Confederacy. Among the many small actions that made up this battle none was more important than the fight for Little Round Top, a rocky forested hill on which rested the extreme left flank of the Union line. It was here that the outnumbered 20th Maine regiment held off repeated Confederate assaults, turning back the South's best chance to win this battle which they could not afford to lose. Little Round Top is Avalon Hill's new game for two players which re-creates this critical battle. During a typical game turn, both players move their company sized forces over a map of the battle area, positioning them for rifle fire and bayonet charges. Fire and melee combat are resolved by a die roll on the appropriate Combat Results Table. Regimental officers and their command abilities are crucial for keeping the attack moving forward or the defense intact. Little Round Top comes complete with a colorful map of the battlefield, 100 cardboard playing pieces, and a short rules booklet. Playing time: 2 1/2 hours Complexity rating (from 1-10, 10 the highest): 4
Little Round Top: The South's Best Chance at Gettysburg supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Little Round Top: The South's Best Chance at Gettysburg is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Little Round Top: The South's Best Chance at Gettysburg for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Little Round Top: The South's Best Chance at Gettysburg has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Little Round Top: The South's Best Chance at Gettysburg belongs to these categories: Wargame and American Civil War. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Little Round Top: The South's Best Chance at Gettysburg are: Leonard Millman and David G. Martin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Little Round Top: The South's Best Chance at Gettysburg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.