Max's Advanced Rules for Axis & Allies
BGG rating
6.4

Expansion for Axis & Allies

Max's Advanced Rules for Axis & Allies

1989

Rules assistance for Max's Advanced Rules for Axis & Allies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Max's Advanced Rules for Axis & Allies

What would you like to know?

Answers come from the official rulebook, with the page to check.

Max's Advanced Rules for Axis & Allies is an expansion for Axis & Allies released in 1989 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Max Michael and its main mechanics are Area Movement and Dice Rolling.

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About the game

This is an unofficial expansion to Milton Bradley's Axis & Allies. It features a large collection of optional rules for use with the game. New rules include ones for alternate victory conditions, paratroopers, kamikazes, more technologies, a two-player Pacific scenario, and more. Expands: Axis & Allies Expanded by: Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

Questions and answers

Max's Advanced Rules for Axis & Allies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.