
- BGG rank
- BGG #1,446
- BGG rating
- 7.6
Andean Abyss
- 1–4 players
- 360 min
- Complexity 3.8/5
- 2012

Rules assistance for Max's Advanced Rules for Axis & Allies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Max's Advanced Rules for Axis & Allies is an expansion for Axis & Allies released in 1989 for 2–5 players, 180 minutes per game, and ages 12 and up. It was designed by Max Michael and its main mechanics are Area Movement and Dice Rolling.
This is an unofficial expansion to Milton Bradley's Axis & Allies. It features a large collection of optional rules for use with the game. New rules include ones for alternate victory conditions, paratroopers, kamikazes, more technologies, a two-player Pacific scenario, and more. Expands: Axis & Allies Expanded by: Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies
Max's Advanced Rules for Axis & Allies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Max's Advanced Rules for Axis & Allies is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Max's Advanced Rules for Axis & Allies for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Max's Advanced Rules for Axis & Allies has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Max's Advanced Rules for Axis & Allies belongs to these categories: Wargame, World War II, and Modern Warfare. Its main mechanics are Area Movement and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Max's Advanced Rules for Axis & Allies are: Max Michael. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Max's Advanced Rules for Axis & Allies as an expansion for Axis & Allies. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Axis & Allies to use it. Check that your edition of Axis & Allies is compatible, as some expansions were revised between editions.