
- BGG rank
- BGG #3,820
- BGG rating
- 7.9
Panzer: The Game of Small Unit Actions and Combined Arms Operations on the Eastern Front 1943-44
- 2–4 players
- 120–300 min
- Complexity 3.8/5
- 2012

Rules assistance for MBT: FRG
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
MBT: FRG is an expansion for MBT (Second Edition) released in 2018 for 1–2 players and 360 minutes per game. It was designed by James M. Day and its main mechanics are Dice Rolling, Hexagon Grid, and Action Queue.
This 1st MBT expansion focuses on FRG’s (Federal Republic of Germany's) armored and mechanized forces. Poised in defense of the Fatherland from the looming Soviet invasion, the West German Army’s panzer and panzergrenadier divisions are not just ghosts of their World War II namesakes. This time it is Leopard tanks, Marder infantry fighting vehicles and Jaguar tank destroyers filling out their ranks. Its 1st Corps makes up part of NATO’s Northern Army Group (NORTHAG) along with BAOR while its 2nd and 3rd Corps stands alongside the US 7th Army in NATO’s Central Army Group (CENTAG). This box contains 10 new scenarios. The 4 new double-sided geomorphic maps can be combined with all other MBT base game and expansion maps to create new battlefields. Detailed TO&Es for the West German Forces are also included. As a new feature - 10 double-sided Leader counters per force are included, 30 total counters (US, German and Soviet). In order to play this expansion only the MBT basic game is required. The MBT: BAOR and/or MBT: 4CMBG expansions are not. Included FRG units: German: Biber AVLB, FlaRakPz 1, Gepard, Iltis, Jaguar 1 + 2, Leopard 1A4 + 1A5, Leopard 2A3 + 2A4, M113A1G + AGP + PzM, Marder 1A2, TPZ Fuchs, Spaehpanzer Luchs A2, Trucks; Leg Units German fliers: Alpha Jet A, Alouette II, BO-105P PAH-1A1, Tornado IDS, UH-1D Iroquois Soviet: T-55M, T-62MV, T-64BV, T-72AV + BA, T-80BV + U US: M1 Abrams + A1 + IP, M60A3 TTS Leaders add a powerful new dynamic to MBT. They represent individuals of various ranks and skills that can influence gameplay in a number of unique ways. In almost all cases, scenarios do not indicate the presence of any particular leader or leaders. Players may freely add any number of leaders or none at all. Just decide by mutual agreement. Follow the recommended command structure below, or just go with whatever works. There is no correct or incorrect approach as battlefield conditions make fore very fluid situation. There may be occasions where junior officers or NCOs find themselves in overall command or senior officers are commanding only a small contingent. Leader Effects: (A) AP Combat: + AP Hit Modifier (G) GP Combat: + GP Dice Roll Modifier Close Assault: + dice roll modifier (use (G) modifier) Hand-to-Hand: + dice roll modifier (use (G) modifier) Overrun: + GP dice roll modifier (use (G) modifier) (S) Suppression Recovery: - dice roll modifier (M) Morale: + dice roll modifier (P) Spotting: + Spotting Ranges modifier (R) IF Response: + Indirect Fire Response modifier Box contents: Four double-sided 10x27" geomorphic mapboards, eight mapboards total Three full-color counter sheets 11 full-color Data Cards One Playbook One 10-sided die
MBT: FRG supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for MBT: FRG is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
MBT: FRG has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
MBT: FRG belongs to these categories: Wargame, Modern Warfare, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of MBT: FRG are: James M. Day. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists MBT: FRG as an expansion for MBT (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need MBT (Second Edition) to use it. Check that your edition of MBT (Second Edition) is compatible, as some expansions were revised between editions.