Middle East Combat
BGG rating
6.2

Expansion for Axis & Allies

Middle East Combat

1993

Rules assistance for Middle East Combat

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 360 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Middle East Combat

What would you like to know?

Answers come from the official rulebook, with the page to check.

Middle East Combat is an expansion for Axis & Allies released in 1993 for 2–5 players, 360 minutes per game, and ages 12 and up. It was designed by Erik James Olsrud and its main mechanics are Area Movement.

Listen to the story

About the game

From the insert: "Middle East Combat is a titanic battle between Iraq, the USSR, Iran, Turkey, and Saudi Arabia for control of oil resources and key neutral nations, played with basic Axis & Allies rules." Contents: 23"x30" bright full color folded map showing region names, oil areas, factories, and capitals(Heavy stock paper) 5 unit placement cards Ten page rulebook which covers additional rules for - neutral nation armies - civil insurrections - modern weapon technologies - USSR special rules - game balance adjustments - short game scenarios - map clarifications - 10 questions and answers from the game The Red Pact of USSR and Iraq form one side in this war and the Triad Nations of Iran, Turkey, and Saudi-Egypt form the other side. Victory Conditions, 1) Hold ten oil areas at the end of a full turn, 2) Hold all enemy capitals, or 3) Hold a total of three neutral or enemy capitals. Another use for your Axis & Allies game pieces.

Mechanics

Publishers

  • Magic & Tactics Unlimited

Questions and answers

Middle East Combat supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.