
- BGG rank
- BGG #1,817
- BGG rating
- 6.7
Blue Moon
- 2 players
- 30 min
- Complexity 2.2/5
- 2004

2004
Rules assistance for Minotaur Lords
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Minotaur Lords is a board game released in 2004 for 2 players, 30 minutes per game, and ages 12 and up. It was designed by Reiner Knizia and its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence.
In Minotaur Lords, players play as Minotaur Lords fighting for control over the ancient isle of Cresos. Cresos is divided in an upper and lower area. Each of these is further subdivided in economic, religious and military aspects which form the 6 columns over which players fight for control. On their turn, players play Minions, Buildings and Leaders cards in these columns. The player with the highest strength in a given column exercises supremacy over it and may use its special ability. A player wins the game if he starts his turn and his opponent has no cards or if he has majority control over both the upper and lower areas. Majority is won by having more influence in a column than the other player and allows the use of special abilities. From the fantasy flight "rant" page: Minotaur Lords is a sequel game to Scarab Lords. It is a stand-alone game, but if you have a copy of Scarab Lords, you can have your favorite Egyptian faction face off against one of the new factions from Minotaur Lords.
Minotaur Lords supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Minotaur Lords is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Minotaur Lords for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Minotaur Lords has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Minotaur Lords belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Variable Player Powers, Hand Management, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Minotaur Lords are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Minotaur Lords as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.