Modern Naval Battles II: The Campaign Game
BGG rating
6.8

Expansion for Modern Naval Battles

Modern Naval Battles II: The Campaign Game

1990

Rules assistance for Modern Naval Battles II: The Campaign Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Modern Naval Battles II: The Campaign Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Modern Naval Battles II: The Campaign Game is an expansion for Modern Naval Battles released in 1990 for 2–6 players, 90 minutes per game, and ages 12 and up. It was designed by Alan Emrich and Dan Verssen and its main mechanics are Action Points.

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About the game

Modern Naval Battles II is an expansion set for Modern Naval Battles card game. It is for two to six players, based on present day sea power. The game is played in "rounds," with players taking turns to maneuver the ships in their fleets, attack opponent's ships, and defend their own fleet against enemy attack. A player's fleet is composed of randomly selected ships (Frigates, Destroyers, Battleships, Carriers, etc.) and boats (submarines), with varied attack/defense capabilities. At the end of each round, players receive points for each enemy vessel they have sunk. The game can end when a player achieves a specific point total, or when all opposing fleets are sunk. The game is of medium complexity. There are one additional expansion set, Modern Naval Battles III, available. The one major issue with the game is the lack of weapon cards (torpedoes) available for the submarines. This expansion set focuses on campaign play and adds new ships and action cards. Expands: Modern Naval Battles Other Expansions: Modern Naval Battles III

Questions and answers

Modern Naval Battles II: The Campaign Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.