Moscow: The Advance of Army Group Center, Autumn 1941
BGG rank
BGG #18,510
BGG rating
7.1

Moscow: The Advance of Army Group Center, Autumn 1941

2019

Rules assistance for Moscow: The Advance of Army Group Center, Autumn 1941

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 2.4/5

Rules assistant for Moscow: The Advance of Army Group Center, Autumn 1941

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Moscow: The Advance of Army Group Center, Autumn 1941 is a board game released in 2019 for 2 players. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.

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About the game

"Moscow" is a two-player World War II wargame covering the advance of Army Group Center, Autumn 1941. It is a simulation of the campaign by the Germans to capture Moscow from the Soviets from October until January 1941. This wargame’s system is a progeny of the foregoing "Leningrad" wargame published by Decision Games (2010) with some slight differences (such as the stacking limit). Players whom are familiar with the "Leningrad" wargame will be able to play this wargame with only a perusal of these rules where they are specifically relevant to "Moscow". Each hex represents 30 miles with each unit representing a division and in some cases brigades. Components: One 22" x 34" map & 176 counters Magazine: Strategy & Tactics #317

Questions and answers

Moscow: The Advance of Army Group Center, Autumn 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.