
- BGG rank
- BGG #16,921
- BGG rating
- 7.2
Forgotten Pacific Battles
- 1–2 players
- 30–180 min
- Complexity 2.7/5
- 2020

2019
Rules assistance for Moscow: The Advance of Army Group Center, Autumn 1941
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Moscow: The Advance of Army Group Center, Autumn 1941 is a board game released in 2019 for 2 players. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
"Moscow" is a two-player World War II wargame covering the advance of Army Group Center, Autumn 1941. It is a simulation of the campaign by the Germans to capture Moscow from the Soviets from October until January 1941. This wargame’s system is a progeny of the foregoing "Leningrad" wargame published by Decision Games (2010) with some slight differences (such as the stacking limit). Players whom are familiar with the "Leningrad" wargame will be able to play this wargame with only a perusal of these rules where they are specifically relevant to "Moscow". Each hex represents 30 miles with each unit representing a division and in some cases brigades. Components: One 22" x 34" map & 176 counters Magazine: Strategy & Tactics #317
Moscow: The Advance of Army Group Center, Autumn 1941 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Moscow: The Advance of Army Group Center, Autumn 1941 has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Moscow: The Advance of Army Group Center, Autumn 1941 belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Moscow: The Advance of Army Group Center, Autumn 1941 are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Moscow: The Advance of Army Group Center, Autumn 1941 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.