
- BGG rating
- 7.1
Napoleon's Battles: Module 1
- 2–12 players
- 240 min
- Complexity 2.5/5
- 1990

1989
Rules assistance for Napoleon's Battles
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Napoleon's Battles is a board game released in 1989 for 2–10 players, 360 minutes per game, and ages 12 and up. It was designed by S. Craig Taylor and Robert Coggins and its main mechanics are Dice Rolling, Simulation, and Line of Sight.
These are traditional rules for 15mm Napoleonic Miniatures. The basic game covers weather, routing, command & control, movement & maneuver, defensive reaction, fire, combat, and pursuit. The basic rules are more complex than most miniature games. Advanced and optional rules add depth in the areas of fatigue, morale, evasion, special cavalry rules, supply chains, hidden movement, and generals. Like most Napoleonic minature games, the basic turn segments are: Rally Command & Control Move Fire Close combat(called All-out attack in this game) Casualties (including routs) Morale Each player in turn determines which units are in control, moves, is subjected to fire, engages in close combats, the results of combat are resolved, and then the second player goes through the same sequence. The winner can be determined by control of scenario objectives, a loss of army morale, and/or casualty counts. Combats are resolved via the rolling of a d10 and a combat table that is modified for a large number of factors, ranging from troop quality to current formation. Data for a large variety of nationalities and troop types are included. Includes an introduction to miniature wargaming bookle and cardboard counters that can be used in place of miniature stands.
Napoleon's Battles supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Napoleon's Battles is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Napoleon's Battles for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Napoleon's Battles has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Napoleon's Battles belongs to these categories: Wargame, Napoleonic, and Miniatures. Its main mechanics are Dice Rolling, Simulation, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Napoleon's Battles are: S. Craig Taylor and Robert Coggins. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Napoleon's Battles as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.