
- BGG rating
- 6.9
Napoleon's War: Battle Pack I
- 2 players
- 60 min
- Complexity 1.9/5
- 2010

2010
Rules assistance for Napoleon's War: The 100 Days
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Napoleon's War: The 100 Days is a board game released in 2010 for 2 players, 60 minutes per game, and ages 8 and up. It was designed by Grant Wylie and Mike Wylie and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game will include battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game are playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system. The first game in the series is Napoleon's War: The 100 Days with custom game boards of Quatre Bras, Ligny, Wavre, and Waterloo. 120 plastic pieces in blue, red, and gray portray the French, British, and Prussian armies.
Napoleon's War: The 100 Days supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Napoleon's War: The 100 Days is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Napoleon's War: The 100 Days for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Napoleon's War: The 100 Days has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Napoleon's War: The 100 Days belongs to these categories: Wargame and Napoleonic. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Napoleon's War: The 100 Days are: Grant Wylie and Mike Wylie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Napoleon's War: The 100 Days as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.