
- BGG rank
- BGG #4,082
- BGG rating
- 7.1
Flames of War: The World War II Miniatures Game
- 2 players
- 120 min
- Complexity 3.3/5
- 2002

Rules assistance for Necromunda: House of Chains
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Necromunda: House of Chains is an expansion for Necromunda Rulebook released in 2020 for 2–4 players, 60–120 minutes per game, and ages 12 and up. Its main mechanics are Line of Sight, Scenario / Mission / Campaign Game, and Measurement Movement.
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in their size and strength, only fools underestimate their resourcefulness and low cunning. It was the folly of their creators, who believed the Goliaths could be kept docile and ignorant though genetic meddling, that allowed elements of the clan to gain their independence. Get the ultimate guide to the youngest of the six clan houses on Necromunda. This 160-page hardback book features the definitive history of the House and rules for fielding the six different types of fighters available to House Goliath – Forge Tyrants, Forge Bosses, Stimmers, Forge-born, Bruisers and Bullies. It is ideal for fans of House Goliath or anyone who wants to delve deeper into the dark side of the underhive. Inside this book, you will find: House Goliath History and Background: an expansive and extensive background on the House Goliath, includes a timeline of the development of House Goliath over three millennia. House Goliath Gang List: includes all the rules you need to know in order to field a Goliath Gang in games of Necromunda. Hangers-on and Brutes: includes rules for hiring Hangers-on and Brutes, including Goliath-specific ones, for your Gang. Hired Guns: includes rules for using Bounty Hunters, House Agents, and Hive Scum. Strong Alliances: includes rules for using and forming alliances with three other organisations within Necromunda that House Goliath has connections with, including the Slave Guild, the Narco Guild and House Greim – the Noble House that backs Goliath. Additional Rules: this section includes new and additional rules usable by House Goliath gangs in games of Necromunda, providing Goliath players a variety of new options, including Skills, Abilities, Gang-specific terrain. Slave Ogryn Gang History and Background, and Gang List: contains a brief background section on the Slave Ogryn Gang, along with all the rules required to field a Slave Ogryn Gang. Weapon Reference Chart: contains a comprehensive weapons reference chart for all weapons and wargear available to House Goliath and their Allies. House Goliath Gang Tactics: contains a D66 table of Goliath Gang Tactics for use in Scenarios. Dramatis Personae: includes rules for hiring and using six brand new Dramatis Personae characters in your games of Necromunda. —description from the publisher
Necromunda: House of Chains supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Necromunda: House of Chains is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Necromunda: House of Chains for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda: House of Chains belongs to these categories: Wargame, Miniatures, and Expansion for Base-game. Its main mechanics are Line of Sight, Scenario / Mission / Campaign Game, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Necromunda: House of Chains as an expansion for Necromunda Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda Rulebook to use it. Check that your edition of Necromunda Rulebook is compatible, as some expansions were revised between editions.