
- BGG rank
- BGG #6,837
- BGG rating
- 8.1
Stargrave: Science Fiction Wargames in the Ravaged Galaxy
- 2–4 players
- 60–120 min
- Complexity 2.9/5
- 2021

Rules assistance for Necromunda: The Book of Ruin
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Necromunda: The Book of Ruin is an expansion for Necromunda Rulebook released in 2019 for 2–4 players, 30–60 minutes per game, and ages 14 and up. Its main mechanics are Dice Rolling, Scenario / Mission / Campaign Game, and Measurement Movement.
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order. Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the Corpse Grinder Cults, Helot Chaos Cults and Genestealer Cults and their plans to wrest control away from Lord Helmawr for their own insidious ends. Discover new Hangers-on and Hired Guns that can help you with your plans for sedition. The book also includes six alternate Uprising Campaigns and a whole suite of arbitrator tools to help with the running of a campaign and ways of enhancing individual scenarios. This 128-page hardback book contains: Rules and background for the various cults, both alien and heretic, that have taken root across Necromunda New Hangers-on: Cadaver Merchant, Heretek and Agitator 18 scenarios that reflect subversive forces taking control of a hive 6 multiplayer scenarios A collection of tools to help an Arbitrator enhance players’ experience of scenarios and campaigns Updated Trading Post Rules and background for these Hired Guns: Queen Lorsha, Eightfold Harvest Lord, Abomination of Badzone 12, Hermaphage Magos, Alice Shivver, Jorth Slither and Vandoth the Fallen —description from the publisher
Necromunda: The Book of Ruin supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Necromunda: The Book of Ruin is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Necromunda: The Book of Ruin for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Necromunda: The Book of Ruin belongs to these categories: Wargame, Miniatures, and Science Fiction. Its main mechanics are Dice Rolling, Scenario / Mission / Campaign Game, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Necromunda: The Book of Ruin as an expansion for Necromunda Rulebook. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Necromunda Rulebook to use it. Check that your edition of Necromunda Rulebook is compatible, as some expansions were revised between editions.