
- BGG rank
- BGG #9,739
- BGG rating
- 6.8
Tavern Masters
- 1–6 players
- 20–30 min
- Complexity 2.0/5
- 2017

Rules assistance for Non-Violent, Politically-Correct War
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Non-Violent, Politically-Correct War is a board game released in 1996 for 2–4 players, 30 minutes per game, and ages 4 and up. Its main mechanics are Cooperative Game.
War has dramatically changed over the years, but the card game that bears its name hasn't until now. For the first time, War incorporates Love, Peace, Diversity, and Unity. Players compete to get rid of their cards first, while trying to avoid the heavily-armed Joker (the weakest card in the deck). The key differences between this game and standard War are: - The Joker is the lowest card in the deck - it loses to every other card. - When players put down cards of the same rank, instead of having a "war" right away, they cooperate and by trading decks, then have a war. - The first player to get rid of all his/her cards wins. The suits are of different icons (peace symbols, unity symbols, hearts with an arrow through it, etc) from a normal deck of cards and the deck includes one blank card which can be used to replace a lost or damaged card OR create a new wild card.
Non-Violent, Politically-Correct War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Non-Violent, Politically-Correct War is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Non-Violent, Politically-Correct War for ages 4 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Non-Violent, Politically-Correct War has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Non-Violent, Politically-Correct War belongs to these categories: Card Game and Negotiation. Its main mechanics are Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Non-Violent, Politically-Correct War as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.