Non-Violent, Politically-Correct War
BGG rank
BGG #31,192
BGG rating
3.1

Non-Violent, Politically-Correct War

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Rules assistance for Non-Violent, Politically-Correct War

Plain-language explanations of turns, card effects and disputed situations, with saved question history.

  • 30 min
  • 4+
  • Complexity 1.1/5

Rules assistant for Non-Violent, Politically-Correct War

What would you like to know?

Answers come from the official rulebook, with the page to check.

Non-Violent, Politically-Correct War is a board game released in 1996 for 2–4 players, 30 minutes per game, and ages 4 and up. Its main mechanics are Cooperative Game.

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About the game

War has dramatically changed over the years, but the card game that bears its name hasn't until now. For the first time, War incorporates Love, Peace, Diversity, and Unity. Players compete to get rid of their cards first, while trying to avoid the heavily-armed Joker (the weakest card in the deck). The key differences between this game and standard War are: - The Joker is the lowest card in the deck - it loses to every other card. - When players put down cards of the same rank, instead of having a "war" right away, they cooperate and by trading decks, then have a war. - The first player to get rid of all his/her cards wins. The suits are of different icons (peace symbols, unity symbols, hearts with an arrow through it, etc) from a normal deck of cards and the deck includes one blank card which can be used to replace a lost or damaged card OR create a new wild card.

Editions

  • Non-Violent, Politically-Correct WarenUniversity Games1996

Publishers

  • University Games

Questions and answers

Non-Violent, Politically-Correct War supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.