Operation Anaconda: Battle in Afghanistan, March 2002
BGG rank
BGG #18,405
BGG rating
6.9

Operation Anaconda: Battle in Afghanistan, March 2002

2012

Rules assistance for Operation Anaconda: Battle in Afghanistan, March 2002

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120 min
  • Complexity 1.8/5

Rules assistant for Operation Anaconda: Battle in Afghanistan, March 2002

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Answers come from the official rulebook, with the page to check.

Operation Anaconda: Battle in Afghanistan, March 2002 is a board game released in 2012 for 1–2 players and 120 minutes per game. It was designed by Joseph Miranda and its main mechanics are Hexagon Grid.

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About the game

From the publisher' website: Operation Anaconda, the battle fought between Coalition forces and Al Qaeda in eastern Afghanistan in March of 2002. This battle was a combined US-Afghan-Coalition force attempt to surround and destroy Al Qaeda forces, but the operation fell apart owing to poor command control. While technically a Coalition victory, the battle demonstrated the strengths and weaknesses of both sides. The game system is based on the "Boots" system, which makes command-control the central feature of the design. Each player commands a combat force composed of one or more sub-commands. These sub-commands are maneuvered via picking Command Chits at random; When a Command Chit is picked, that sub-command is then activated. Since players do not know the order in which those Command Chits are picked, battles become chaotic fights as players strive to create and exploit opportunities. This is a two-player game, with one player commanding Coalition forces, and the other Al Qaeda. Combat in the game is quasi-tactical. Units fire at enemy targets at range. Additionally, the Coalition player has access to various types of fire support, such as airstrikes. However, owing to the chaotic nature of the battle, fire support as well as various reinforcements appear at random. The Al Qaeda player has the advantage of his units being deployed face down so that the Coalition player must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Game play becomes a tense contest between asymmetrical forces in the mountains of Afghanistan.

Mechanics

Publishers

  • Decision Games (I)

Questions and answers

Operation Anaconda: Battle in Afghanistan, March 2002 supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.