
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

Expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game
2010
Rules assistance for Panzer Grenadier: DAK '44
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Panzer Grenadier: DAK '44 is an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game released in 2010 for 2 players and 60 minutes per game. It was designed by Doug McNair and its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight.
DAK '44 is a supplement for the Panzer Grenadier system based on the potential battles of the continuation of action in the western desert after Alamein. This module is not playable by itself, but requires ownership of our Afrika Korps, Beyond Normandy, Cassino '44 and Desert Rats games. There are 10 scenarios included. There are 88 new German pieces in the desert scheme first introduced in Afrika Korps. They include Tiger, Tiger II and Panther tanks, Hetzer tank destroyers, Wespe self-propelled artillery plus the anti-tank guns, mortars and rocket launchers of Germany's 1944 arsenal. DAK '44 is sold BOTH as a .pdf download and as a printed booklet with actual playing pieces.
Panzer Grenadier: DAK '44 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Panzer Grenadier: DAK '44 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Panzer Grenadier: DAK '44 has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Panzer Grenadier: DAK '44 belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Dice Rolling, Hexagon Grid, and Line of Sight. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Panzer Grenadier: DAK '44 are: Doug McNair. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Panzer Grenadier: DAK '44 as an expansion for Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game to use it. Check that your edition of Afrika Korps: The Desert War – Platoon Level Combat in World War II: A Panzer Grenadier Game is compatible, as some expansions were revised between editions.