
- BGG rank
- BGG #18,203
- BGG rating
- 6.4
Paul Koenig's D-Day: Juno – The Canadian Beach
- 2 players
- 50 min
- Complexity 1.7/5
- 2008

2011
Rules assistance for Paul Koenig's Market Garden: Arnhem Bridge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
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Answers come from the official rulebook, with the page to check.
Paul Koenig's Market Garden: Arnhem Bridge is a board game released in 2011 for 2 players, 50 minutes per game, and ages 12 and up. It was designed by Paul Koenig and its main mechanics are Hexagon Grid and Chit-Pull System.
Paul Koenig’s Market Garden is a series of small-format, competitive introductory-level wargames covering the critical first three days of Operation Market-Garden, where the Allies attempted to seize a series of bridges in Holland and end WWII before Christmas. Each game in the series covers a separate bridge: Arnhem, Nijmegen, and Eindhoven. Based upon the design of Paul Koenig's D-Day Series, Arnhem Bridge is the first to be released in the Market Garden series, covering all the events that happened there from September 17th-19th, 1944. As a player, you must command your German or Allied forces so as to capture key objectives on the board while keeping your casualties down (and your opponent’s casualties up). Game Data: Complexity: 3 on a 9 scale Solitaire Suitability: 8 on a 9 scale Unit scale: Each unit is 1 company to regiment, each hex is 0.6 kilometers, each (day) turn is about 4.5 hours, and each (night) turn is about 10 hours. Game Components: ● 1 11x17” map with tables per bridge ● 40 1/2", double-sided game pieces ● 28 5/8", round double-sided markers per bridge ● One 4-page, full color Standard Rules booklet ● 1 sheet of Exclusive Rules covering the specifics for each bridge
Paul Koenig's Market Garden: Arnhem Bridge supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Paul Koenig's Market Garden: Arnhem Bridge is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paul Koenig's Market Garden: Arnhem Bridge for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paul Koenig's Market Garden: Arnhem Bridge has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paul Koenig's Market Garden: Arnhem Bridge belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid and Chit-Pull System. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paul Koenig's Market Garden: Arnhem Bridge are: Paul Koenig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paul Koenig's Market Garden: Arnhem Bridge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.