
- BGG rank
- BGG #3,974
- BGG rating
- 7.3
Aliens
- 1–9 players
- 90 min
- Complexity 2.2/5
- 1989

Rules assistance for Phoenix Command: Special Weapons Weapon Data Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Phoenix Command: Special Weapons Weapon Data Supplement is an expansion for Phoenix Command released in 1989 for 2–12 players. It was designed by Barry Nakazono and David McKenzie.
While primarily thought of as a combat system for Leading Edge's Rhand Morningstar Missions RPG, the original Phoenix Command rules were also intended to be used for man-to-man skirmish wargaming, either on the tabletop or a hex map. This Special Weapons Supplement to the Phoenix Command Combat System contains all the necessary rules and data for a wide variety of unusual or distinctive weapon systems, included are:- Riot Control Gear, from Tear Gas to Plastic Bullets - Protest Weapons, from Rocks and Bottles to Molotov Cocktails - Incendiary Weapons, from White Phosphorus Grenades to World War II and Modern Flamethrowers - Modern Military Equipment, from Claymore Mines to Miniguns - Archery Equipment, from the Horsebow of ancient times to the modern Compound Target Bow - Weapons of Stealth, from Silencers for Sub-machineguns and Pistols to Garrotes and Strangulation Techniques This supplement allows Phoenix Command players to incorporate a wide variety of powerful, unusual, or highly specialized weapons into their gaming. -from the back cover
Phoenix Command: Special Weapons Weapon Data Supplement supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
Phoenix Command: Special Weapons Weapon Data Supplement belongs to these categories: Miniatures, Expansion for Base-game, and Book. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Phoenix Command: Special Weapons Weapon Data Supplement and want something comparable for your next game night.
The credited designers of Phoenix Command: Special Weapons Weapon Data Supplement are: Barry Nakazono and David McKenzie. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Phoenix Command: Special Weapons Weapon Data Supplement as an expansion for Phoenix Command. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Phoenix Command to use it. Check that your edition of Phoenix Command is compatible, as some expansions were revised between editions.